Display Name = "Grand Noah Palace B2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 855, 20, 10, 8, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 855, 20, 10, 8, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 855, 20, 10, 8, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 872, 3, 37, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 872, 3, 37, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 872, 3, 37, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>Prisoners seem to be disappearing one after another."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>They're apparently being taken down to the third basement...\nAnd they haven't come back from there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>The prisoner in the cell next to mine was also taken away yesterday. Just what the hell's going on...?"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Prisoners are being taken further underground, and none of them have come back... I'm getting a bad feeling about this."])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>A green-haired woman?\nI'm pretty sure she passed through here a few days ago."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>It looks like they took her down to the third basement.\nThough she didn't look like a political offender..."])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ControlVariables([1207, 1207, 0, 0, 9])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>This is the second basement...\nThey say this is where the felons are imprisoned."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Regardless of the crimes Tarsa has committed, she is far from being a felon. She must've been isolated from the regular prisoners for some reason."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Could Tarsa be on this floor?\nOr is she somewhere further below...?"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>............"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Yeah, as you say.\nWe shouldn't neglect to gather information from the prisoners."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>Shut up and let me sleep..."])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>We are mercenaries of the Kitsune tribe.\nI was recruited to be a prison guard for this country, but..."])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>To be honest, I'm not very enthusiastic about this job. Everyone being sent here seems to be innocent."])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>I'm quitting this unjust work.\nI'm currently writing my letter of resignation..."])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>I was enticed with huge sums of money to be hired as a prison guard, but... I didn't think I'd end up being a pawn for tyranny."])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>It'd be best if I cut my ties as soon as possible.\nIf I get involved in any kind of government overthrow, I'll end up becoming a criminal."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>I'm not guilty of anything, let me ouuut!"])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["kezyorou_fc1", 0, 0, 2])
    ShowText(["\\n<Kejourou>Why have I been put in prison?\nI only sucked and killed about five or six people."])
    ShowTextAttributes(["kezyorou_fc1", 0, 0, 2])
    ShowText(["\\n<Kejourou>Could you leave the cell open?\nI'll be very grateful, of course..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Like hell I'd ever let you out..."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["k_mermaid_fc1", 2, 0, 2])
    ShowText(["\\n<Mermaid Pirate>I got caught...\nThey're going to hand me over to the Navy next week."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>This prison's pretty cramped, isn't it?\nWhy do they have to cram me into a place like this?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>And the guy next door is always muttering to himself.\nI'm scared! Let me ouuut!!"])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Looks like I'll be spending my last years in prison...\nThe greatest thief in the world, the \"Rat Boy\", also met his end here."])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Highwayman Samurai>I can't remember how many people I've killed.\nBut I'm not a bad man, all of it was done by my blade..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>There are villains like this in every world..."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["yukionna_fc1", 0, 0, 2])
    ShowText(["\\n<Yuki-Onna>I'm not some scoundrel.\nAll I did was freeze the man I loved and made him mine for eternity..."])
    ShowTextAttributes(["yukionna_fc1", 0, 0, 2])
    ShowText(["\\n<Yuki-Onna>And about fifteen others..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>This woman's insane..."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([105, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([86, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1585, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1068, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([22, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([11, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([429, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([414, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This barrel is packed full of food and medicinal herbs..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This barrel is packed full of food and medicinal herbs..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>A green-haired girl?\nI'm certain she passed by here a couple days ago."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>It looks like they've taken her down to the third basement. But that girl didn't appear to be a political prisoner..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>The third basement..?!\nThere's still more below us...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It would appear the third basement is reserved for political prisoners. That's where he claims Tarsa has been taken to."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["They could perform a secret ritual in the deepest floor of the palace without drawing any public attention... Perhaps that's why she was brought there."])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
